Mar 15, 2007, 12:08 AM // 00:08
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#1
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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Prot Build Help!
sooo, im making a prot build for my monk/ele. i want these skills in:
RoF
dismiss
prot spirit
GoLE
rebirth
now for the elite. only ones i think are worth taking are ZB and SoR. so maybe one of these?
ZB
aegis
guardian
GoLE
dismiss
prot spirit
RoF
rebirth
prot-12,1,1
df-12,1
or
SoR
blessed aura
gift of health
dismiss
GoLE
RoF
prot spirit
rebirth
prot-11,1,1
heal-10,1
df-10,1
sooooooo???
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Mar 15, 2007, 11:19 AM // 11:19
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#2
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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maybe this:
Mo/E
prot-11,3,1
divine-10,1
heal-10,1
shield of regeneration
protective spirit
reversal of fortune
glyph of lesser energy
aegis
blessed aura
dismiss condition
rebirth
insightful staff of enchanting
survivor armor
either this or:
shield of regeneration
protective spirit
reversal of fortune
gift of health
glyph of lesser energy
shield of absorption
signet of devotion
rebirth
Last edited by Xeones The Great; Mar 15, 2007 at 11:23 AM // 11:23..
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Mar 15, 2007, 01:36 PM // 13:36
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#3
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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Well, ZB and Gift are very usefull, even if you prevent a lot of damage, it's hard to keep a full party protected 24/7.
My set up is very very commun, but, anyway
[skill]Reversal of Fortune[/skill][skill]Shield of Absorption[/skill][skill]Protective Spirit[/skill][skill]Gift of Health[/skill][skill]dismiss condition[/skill][skill]holy veil[/skill][skill]Zealous Benediction[/skill][skill]Glyph of lesser energy[/skill]
Heal : 9+1
Prot: 12+1+1
Divine:8+1
Just spam Shield on Zenmai, and let her kill !
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Mar 15, 2007, 03:45 PM // 15:45
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#4
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Academy Page
Join Date: Jun 2006
Guild: PURE PHOENIX
Profession: R/
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I'd normally run ZB, but any area's with margonites Divert hexes pwns them. I've never really used shield of regen so cant really comment if thats any good or not. And is this for PvE or PvP because the topics posted on these forums im really not sure anymore with the things people say. If its for pve, I dont bring hex removal if im running ZB lol. But thats mainly because If I know im definately going into an area with lots of bad hexes or just lots of hexes I run divert. Area's with hex like life siphon I dont really see a need for hex removal
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Mar 15, 2007, 04:22 PM // 16:22
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#5
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Academy Page
Join Date: Jan 2007
Location: Netherlands
Guild: The Cymax Brotherhood
Profession: Mo/E
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Not a big fan of SoR. And Imo if ure going as only 1 monk or with a stupid henchie, u need some hard heal aswell(besides ZB which is a skill only to be used under 50 %). So use GoH for low energy heal for party members with health above 50%, 96 (without div. gain) heal at 9 heal !
The build I use:
Prot: 15 (12+1+2) (I never go with sup rune, besides soloing, cause imo monks should have high health for armor ignoring dmg)
Heal: 9 (8+1) or 11 (10+1)
Divine:11 (10+1) or 9(8+1)
(correct me if I'm wrong about the att. dont have GW on this comp.)
[skill]Zealous benediction[/skill] [skill]reversal of fortune[/skill] [skill]dismiss condition[/skill] [skill]gift of health[/skill] [skill]protective spirit[/skill] [skill]glyph of lesser energy[/skill] [skill]aegis[/skill] [skill]holy veil[/skill]
If u can , try to use prot. spirit when still under the effect of GoLE. Which saves u some nice energy.
Last edited by crosshatch123; Mar 15, 2007 at 04:28 PM // 16:28..
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Mar 15, 2007, 07:56 PM // 19:56
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#6
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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i would like these attributes
prot-11,2,1
divine-10,1
heal-10,1
also, i am not a fan of holy veil, jus dont like hex removal in general. and if a had another monk with kiss, it would be counterproductive. and u sure ur not supposed to bring a rez???
maybe like this:
[skill]Zealous Benediction[/skill][skill]Gift of Health[/skill][skill]Protective Spirit[/skill][skill]Reversal of Fortune[/skill][skill]Glyph of Lesser Energy[/skill][skill]Aegis[/skill][skill]Dismiss Condition[/skill]
then either [skill]Rebirth[/skill] OR [skill]Shield of Absorption[/skill] (if u think rez isnt needed)
also, for the above, what staff should i run? i always have survivor armor, so maybe +30hp on staff isnt needed? jus some advice plz. thx.
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Mar 15, 2007, 08:10 PM // 20:10
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#7
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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Quote:
Originally Posted by Xeones The Great
i would like these attributes
prot-11,2,1
divine-10,1
heal-10,1
also, i am not a fan of holy veil, jus dont like hex removal in general. and if a had another monk with kiss, it would be counterproductive. and u sure ur not supposed to bring a rez???
maybe like this:
[skill]Zealous Benediction[/skill][skill]Gift of Health[/skill][skill]Protective Spirit[/skill][skill]Reversal of Fortune[/skill][skill]Glyph of Lesser Energy[/skill][skill]Aegis[/skill][skill]Dismiss Condition[/skill]
then either [skill]Rebirth[/skill] OR [skill]Shield of Absorption[/skill] (if u think rez isnt needed)
also, for the above, what staff should i run? i always have survivor armor, so maybe +30hp on staff isnt needed? jus some advice plz. thx.
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what u have here is a nice but very common build but still very good. i always run Res in PvE. tho if i was to id use shealding hands over SoA, the cast tiem now is to much of a meh, with 1/4 sec it was heven but now at 1 sec the warrior or what ever has alrdy lsot so much dam or the fight is getting over. and if u precast thats about 2 of ur presious 7 secons gone alrdy.
i started to run with the end of game staff, giving u 20e, so a ttoal of 55energy. but im now on a +5 20%enchatments and a shild, tho smetimes i forget to swap back and sit on a -5 and shild :P
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Mar 15, 2007, 09:27 PM // 21:27
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#8
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Academy Page
Join Date: Jan 2007
Location: Netherlands
Guild: The Cymax Brotherhood
Profession: Mo/E
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Quote:
Originally Posted by Xeones The Great
i would like these attributes
prot-11,2,1
divine-10,1
heal-10,1
also, i am not a fan of holy veil, jus dont like hex removal in general. and if a had another monk with kiss, it would be counterproductive. and u sure ur not supposed to bring a rez???
maybe like this:
[skill]Zealous Benediction[/skill][skill]Gift of Health[/skill][skill]Protective Spirit[/skill][skill]Reversal of Fortune[/skill][skill]Glyph of Lesser Energy[/skill][skill]Aegis[/skill][skill]Dismiss Condition[/skill]
then either [skill]Rebirth[/skill] OR [skill]Shield of Absorption[/skill] (if u think rez isnt needed)
also, for the above, what staff should i run? i always have survivor armor, so maybe +30hp on staff isnt needed? jus some advice plz. thx.
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You're going to need hex removal at some point.... you cant just go without it in some areas...
And about the staff. With a prot build, +20% enchant mod is good.
But Sword/Axe + Shield is very nice.
I run either [wiki]Rajazan's Fervor[/wiki] or [wiki]Totem axe[/wiki] + an [wiki]Exalted Aegis[/wiki] (the strength one, because if u want to sell it, its worth more than the tactics one).
Last edited by crosshatch123; Mar 15, 2007 at 09:30 PM // 21:30..
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Mar 15, 2007, 10:14 PM // 22:14
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#9
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Krytan Explorer
Join Date: May 2006
Guild: Team Asshat [Hat] leader - [GR] Alliance
Profession: Mo/
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I was running around with this in FoW yesterday and did pretty well even after the heal monk dropped.
Attributes:
16 Prot
15 Favor
Shield of Regen (Elite), Blessed Aura, Reversal of Fortune, Aegis, Dismiss Condition, Prot Spirit, Glyph of Lesser Energy, Rebirth.
toss and change skills to taste. With my +20% enchant mod, it made SoR, Aegis and Prot Spirit last a long time.
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Mar 16, 2007, 01:02 PM // 13:02
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#10
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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eh, if an area is heavy in hexes, ill bring divert. if its not, im not gonna waste a skill jsu to remove some life siphon or something.
also, sword+shield will not cover the energy needed.
basically, wat staff should i run??? do i really need [of enchanting]?
i was thinking something like this
health---
480: base
-35: minor rune
+50: sup vigor
+40: survivor armor
535 total, not bad...
energy---
20: base
10: armor extra
10: base from staff
5: insightful staff head
5: have faith inscription
50 energy... not bad.
then enchant +20% with the build i posted w/ rebirth. that OK?
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Mar 16, 2007, 01:33 PM // 13:33
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#11
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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Quote:
Originally Posted by Xeones The Great
also, sword+shield will not cover the energy needed.
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It will if you play with energy efficiency in mind. 35 energy with glyph of lesser energy is usually enough to manage normal fights.
If you run dry, just swith to a higher energy slot.
+5 energy Exhaltation sword/axe/spear is really sweet in a prot build. You can get a green spear with these stats as an end game weapon.
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Mar 16, 2007, 03:33 PM // 15:33
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#12
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Lion's Arch Merchant
Join Date: Jun 2006
Location: RA, reporting you
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You can use signet of devotion instead of gift of health, then don't have to bother with healing prayers.
ZB and dismiss and RoF and gift of health are all basic heals, so you can afford to drop one or two.
Yes, you should definitely use an enchanting weapon.
Blessed aura makes your enchantments last 33% longer (with an enchanting weapon), and leaves you with 75% of your normal energy. This evens out in the end, giving you the same coverage from your enchants, but reducing your divine favour and direct healing (including RoF) by 75%. It's only useful for builds which are very lazy or have infinite energy, neither of which is you. You shouldn't use it unless you need a maintained enchant for some reason. Even then you shouldn't use it.
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Mar 16, 2007, 06:44 PM // 18:44
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#13
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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sig of devotion - 89hp, 2 second cast
gift of health - 114+35=149hp, .75 second cast.
GoH ftw.
dismiss does not count as a heal. RoF is kinda a heal.
but, wat i thought in the beginning is that prot monks are supposed to prot, and ZB is waay enough healing. so i thought if i ran a ZB monk, i wouldnt need GoH. w/o GoH, i would run this:
[skill]Zealous Benediction[/skill][skill]Reversal of Fortune[/skill][skill]Protective Spirit[/skill][skill]Glyph of Lesser Energy[/skill][skill]Aegis[/skill][skill]Dismiss Condition[/skill][skill]Rebirth[/skill]
now i am stuck between [skill]Shielding Hands[/skill] and [skill]Shield of Absorption[/skill]. They are both good. Shielding Hands reduces damage by 18 for 10 seconds, while SoA is cumulative for 8 seconds. any ideas?
attributes-
prot-12,2,1
df-12,1
staff-
insightful staff of enchanting with e+5^50 inscription.
* by the way,i have decided that i will go with this one because ZB is enough especially when theres a heal monk around.*
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Mar 16, 2007, 07:12 PM // 19:12
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#14
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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Quote:
Originally Posted by Xeones The Great
eh, if an area is heavy in hexes, ill bring divert. if its not, im not gonna waste a skill jsu to remove some life siphon or something.
also, sword+shield will not cover the energy needed.
basically, wat staff should i run??? do i really need [of enchanting]?
i was thinking something like this
health---
480: base
-35: minor rune
+50: sup vigor
+40: survivor armor
535 total, not bad...
energy---
20: base
10: armor extra
10: base from staff
5: insightful staff head
5: have faith inscription
50 energy... not bad.
then enchant +20% with the build i posted w/ rebirth. that OK?
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weapon swapping for the win, if u learn to work at a abse of 35e it makes u a better monk, so long as u keep ur team alive that is :P. because ur not wasting the energy on spamming. 50 energy is onyl for 55s or bad monks.
if u find it hard oin energy swap up to a +5 axe/sword and a +12 icon for a small bit. if u need a big spell use ur 15/-1 wand and +12 icon or if urfasing energy drain or r rebirthing/ about to die wasp down to a %0% /-5en axe and shild. if ur goign protectio ntake an 20% moded one for lonnger spells. but never really run 50e all it does is promot u to use up the 30 extra od energy u have o make u call out for bip
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Mar 16, 2007, 07:19 PM // 19:19
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#15
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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umm thx... wat about SoA vs. SH???
i hate weapon swapping, btw. its annoying. that may make me a "noob" but im never gonna swap.
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Mar 16, 2007, 07:33 PM // 19:33
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#16
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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Quote:
Originally Posted by Xeones The Great
umm thx... wat about SoA vs. SH???
i hate weapon swapping, btw. its annoying. that may make me a "noob" but im never gonna swap.
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that my firned wil lmake u a n00b, cos if u die with say 50e ur lose more than diyign at 25, its the way it works im affrade. also with energy drain u will ahve longer loss of it at 50e than at 25.
adnd the SHvs SoA debate is well if ur combinging it with PS they both work wonders, i now prefer SH over SA, casting time) but SoA does work wonders the amonth of ppl that say wow 0 dam there week is obserb :P. but it depneds on u and who ur fingign, if ur agaisnt sins go SH or wars go with SoA but i find it depends on urself as a monk
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Mar 17, 2007, 12:00 AM // 00:00
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#17
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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dam its really hard to figure out what ur sayin =P. also, otehr than the 50 e, wat should my low+high set be?
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Mar 17, 2007, 05:51 PM // 17:51
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#18
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Academy Page
Join Date: Jan 2007
Location: Netherlands
Guild: The Cymax Brotherhood
Profession: Mo/E
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What he means is that if u have like 3 sets, you can control your energy better.
For example: You have 3 sets 1 of 35 e (sword and shield for some extra armor). 1 of 40-45 and 1 of 50-55+.
with the low energy one, you'll be forced to not spam your skills. Which saves you energy. If you lose energy with Dp or with energy denial skills, you lose less with an low energy set and you have extra energy from your other sets if u need it. If ur running low on energy or you want to use a high energy skill, you just change to the mid-energy or high-energy set. This way you save lots of energy to do your thing.
Hope I explained it right for you.
EDIT: o , lol, ur banned....
Last edited by crosshatch123; Mar 17, 2007 at 05:54 PM // 17:54..
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Mar 18, 2007, 05:46 PM // 17:46
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#19
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Ascalon Arena
Guild: Zero I Hour [ZH]
Profession: D/N
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hahaha banned in own thread. *cough*
i personally run 35e, 50e, and 60e
1-shield/sword
2-staff
3-15/-1 set
*cough*
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Mar 19, 2007, 05:58 PM // 17:58
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#20
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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Quote:
Originally Posted by crosshatch123
What he means is that if u have like 3 sets, you can control your energy better.
For example: You have 3 sets 1 of 35 e (sword and shield for some extra armor). 1 of 40-45 and 1 of 50-55+.
with the low energy one, you'll be forced to not spam your skills. Which saves you energy. If you lose energy with Dp or with energy denial skills, you lose less with an low energy set and you have extra energy from your other sets if u need it. If ur running low on energy or you want to use a high energy skill, you just change to the mid-energy or high-energy set. This way you save lots of energy to do your thing.
Hope I explained it right for you.
EDIT: o , lol, ur banned....
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ty, was in a rush had to pop out for a drivivng test :P, but ah well atleast hes banned he was gettign on my tit
Last edited by olly123; Mar 19, 2007 at 10:11 PM // 22:11..
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